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Cascadeur

Pose characters, clean motion capture and refine movement with Cascadeur’s keyframe, rigging and physics-assisted animation tools.

Pricing
Free $0 forever for non-commercial use; Indie $19/month or $8/month billed annually; Pro $49/month or $33/month billed annually; Teams $49/user/month or $33/user/month billed annually. Pro and Teams advertise a 14-day free trial; yearly Indie and Pro
Free plan
Yes; Free is $0 forever for non-commercial use and limits export to CASC format. Pro and Teams also advertise 14-day trials.
Platforms
Windows, Linux, macOS, iOS, iPadOS

Tool Information

Cascadeur
Nekki Limited
Updated: September 2026
Tool type: AI-Assisted 3D Character Animation Software
Pricing: Free $0 forever for non-commercial use; Indie $19/month or $8/month billed annually; Pro $49/month or $33/month billed annually; Teams $49/user/month or $33/user/month billed annually. Pro and Teams advertise a 14-day free trial; yearly Indie and Pro
Free plan: Yes; Free is $0 forever for non-commercial use and limits export to CASC format. Pro and Teams also advertise 14-day trials.
Platforms: Windows, Linux, macOS, iOS, iPadOS
Login required: Yes; account or company onboarding required
API: Yes; desktop Python API for scripting and pipeline integration, not a hosted generation API
Browser extension: No official browser extension verified
Mobile app: Yes; official Cascadeur iPhone and iPad app by Nekki Limited
AI models: AutoPosing, AutoPhysics and AI motion/interpolation systems
Developer: Nekki Limited

About Cascadeur

Cascadeur is desktop software for creating and editing 3D character animation. It combines keyframe controls with AI-assisted posing and physics tools, allowing an animator to work with editable movement rather than accept a finished generated clip. The current product supports motion-capture cleanup, animation editing, character rigging and AI-assisted motion generation.

Posing and movement

AutoPosing helps create a natural pose from a smaller set of control points. Inbetweening generates motion between keyframes, while AutoPhysics offers a physically informed reference for weight, inertia and secondary movement. Ragdoll tools support falls, impacts and collisions. These systems give the animator additional ways to develop a performance while retaining control over timing and character intention.

Rigging tools support humanoids and quadrupeds, and retargeting transfers movement between characters with different proportions or skeletal structures. Motion-capture cleanup addresses problems such as sliding feet, knee pops and unwanted intersections. Animation layers provide a way to make non-destructive adjustments rather than overwrite every part of the source performance.

Connecting the animation pipeline

Cascadeur supports several common scene and animation formats, and Unreal Engine Live Link previews changes in an engine workflow. Export availability depends on the licence. Windows, supported Linux systems and Apple-silicon Macs have official desktop builds; users should check the current hardware requirements before downloading.

Licence choice matters

The Free tier is for non-commercial use and limits export to Cascadeur’s own CASC format. Paid plans unlock interchange exports and additional features. Indie has an eligibility threshold tied to revenue or funding, while Pro and Teams support broader professional use. Annual individual plans have specific perpetual-build rights that should be read in the current licence terms rather than assumed for every subscription.

A useful evaluation starts with a representative character and a short motion sequence. Check the rig, refine contact points and test the required export into the destination application. Physics assistance can improve a starting point, but the animator still determines performance quality and verifies that the motion works in the final scene.

Key features
  • Create poses with AutoPosing assistance.
  • Generate inbetween motion between keyframes.
  • Use physics-informed animation adjustment.
  • Clean and edit motion-capture data.
  • Retarget animation between characters.
  • Preview work through Unreal Engine Live Link.
Use cases
Character keyframe animation,Motion-capture cleanup,Game animation,Animation retargeting,Previsualisation
How to use
  1. Choose a licence that permits your intended use.
  2. Download the supported desktop version.
  3. Import a character or animation file.
  4. Set up or inspect the character rig.
  5. Create poses and keyframes for a short sequence.
  6. Refine motion with interpolation and physics tools.
  7. Check contacts and the intended performance.
  8. Export using a format supported by your licence.
Best for
Character Animators, Game Developers, Motion Designers
Integrations
Unreal Engine Live Link,FBX,DAE,USD,GLTF interchange
Commercial use
Free is non-commercial only. Indie permits commercial use subject to the plan's revenue/funding eligibility (currently under $100k/year); Pro and Teams permit commercial use without that revenue cap under their licence terms.

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